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- ∫ «ƒƒ «ƒƒ «ƒƒ ∫ ∫ ”ƒƒƒ∑
- ∫ ∫ ∫ ”ƒƒ ”ƒƒƒ ” ƒƒƒƒƒΩ
- ”ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
-
-
-
- From David Smith (c) June 1993
-
-
-
-
-
-
- ================ SOUND EFFECTS 6 ==========================================
-
- Welcome to the world of SOUND FX! Enclosed are over 100 sounds,
- from phone rings to voices, all of which are playable through
- the PC SPEAKER. These are not simple bleeps or boops, but
- professional sounds that stand out among the crowd.
-
-
-
-
-
-
-
- QUICK START
-
- To get started quickly, type: SFX on the command line, and
- you will see a menu of things to do. Just highlight one,
- and you will receive an explanation or a menu of sounds to
- play. Just highlight a sound, and press ENTER.
-
- To escape from the menu, press the [ESC] key.
-
-
-
-
-
-
-
-
- ============= ENCLOSED FILES ===============================================
-
- The following files should be enclosed in your SOUND EFFECTS
- package:
-
-
- -----Name--------------Description------------------------------------
-
- FALL.EXE Utility to create falling or rising tones
- NOISE.EXE Utility to create tones/duration/musical notes
- RAND.EXE Utility to make random tones
- STOP#GO.EXE Utility to create stop and start sounds at intervals
- UP#DOWN.EXE Utility to view frequencies through a menu
-
- TSR-FX.COM Terminate and Stay Resident sounds
- PLAY.COM File to activate sounds
- PLAY2.EXE File to activate more sounds
- SFX.EXE Shell and help file for SOUND EFFECTS 6
- SFX6.DOC This documentation
- SFXLIB.LIB Library for programmers
-
- ARCADE2.EXE Windows(tm) playable-sound icons, require Windows 3.0+
- BIRDS.EXE
- DOWNUP.EXE
- ECHOS.EXE
- FART.EXE
- FIRE.EXE
- INTERNAL.EXE
- RINGING.EXE
- SIREN.EXE
-
- ABEEP.COM Utils to alter the sound of the speaker
- CBEEP.COM Utility to control the speaker's beep
- DBEEP.COM Removes sound from inside any program
- CDBEEP.DOC Documentation for the above
-
- AHH.EXE High-quality VOICE files
- BURP.EXE
- CAT.EXE
- DROP20.EXE
- DROPGUN.EXE
- EYES.EXE
- HOCUS.EXE
-
- OSHIT.COM How I feel on Mondays (voice file)
- ORDER.FRM Ordering SOUND FX 7 (only $15.00)
-
-
-
-
-
-
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-
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-
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-
-
-
-
- =========== ENCLOSED UTILITIES =============================================
-
-
- A) To play any of the many sounds:
-
- LECTRIC HIGH BEE WHOOP FIGHT BIRDSONG VIBRAT ECHO
- ARCADE1 MOM FINAL CHEER FONETONE 3WHOOP WARS DROP
- ARCADE2 NO1 CHIRP OTHER DEADBIRD RINGIN BOMB BEEP
- SLIDOWN FOREVER LUM LASER ALARM MOTORING FOURTH BOOP
-
-
- Just type: PLAY [sound]
-
- So, to hear "High", type: PLAY HIGH
- to hear "Lum", type: PLAY LUM
-
-
- ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
- ≥ NOTE: These sounds are compressed into a file called "Play"≥
- ≥ which is the utility XEQ.COM, renamed for typing ≥
- ≥ convenience. See "CREDITS" below for details. ≥
- ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
-
- For a help screen, just type: PLAY
-
- B) Warning ! FOREVER plays a tone until the system is rebooted.
- Be careful when using this, since you cannot turn the sound
- off once it has begun.
-
- C) Other sounds are included in PLAY2.EXE
-
- These include:
-
- BEAM BLAST BLAZE BOLT CHIME CLANG CRUMB DITTO
- DRONE FLASH FLICKER GLIMMER GROIN HALO HAZARD ILLUME
- JET MEDLEY PLASMA POWER RAND1 RAND2 RAY SEX
- SHRILL SIGNAL SIREN SPASTIC SPLENDOR STARS STUN TENOR
- TORCH VERTIGO WARNING
-
- Just type: PLAY2 [sound]
-
- To hear "Blast", type: PLAY2 BLAST
-
- or for a help screen, type: PLAY2
-
-
-
-
-
-
-
-
- ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
- ≥ Special Utilities Version 6 ≥
- ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
-
-
-
- 1) NOISE.EXE
-
- Usage: NOISE [delay] [frequency] [frequency] [frequency] [...etc
-
- NOISE ? displays the help screen
-
- This program allows you to specify a delay, then as many frequencies
- of tones you can fit on the command-line (127 chars).
-
- NOISE now supports musical notes !
-
- Notes are A-G, and are entered on the command-line instead of frequencies.
-
- Examples: NOISE 100 A G D D B C G
- NOSIE 300 A 202 G 453 A 295 1843
-
- Notice that frequencies and notes may be combined !
-
-
-
-
-
-
-
-
- 2) RAND.EXE
-
- Usage: RAND [a] [b] [c] [d]
-
- a = Highest Frequency of The Tones
- b = Number of Tones
- c = Duration of Tone [milliseconds]
- d = Time Between Tones [milliseconds]
-
- RAND ? displays the help screen
-
- Rand creates random tones dependent upon the maximum number you specify.
- It "thinks up" a tone between 1 and your specified number, plays
- that tone for a specified interval, then pauses a specified interval
- until playing the next tone.
-
- For interesting examples:
-
- RAND 20000 200 10 40
-
- Plays 200 tones between 1 and 20,000, playing those tones
- for 10 milliseconds, then pausing 40 milliseconds until
- the next one.
-
- RAND 103 120 240 111
-
- Plays 120 tones between 1 and 103, playing those tones
- for 240 milliseconds, then pausing 111 milliseconds until
- the next one.
-
-
-
-
-
-
-
- 3) STOP#GO.EXE
-
- Usage: STOP#GO [method] [frequency] [duration]
-
- STOP#GO ? displays the help screen
-
- Methods include:
-
- 1 - play frequency until key is pressed
- 2 - turn sound on and off as keys are pressed
- 3 - play non-stop frequency
- 4 - play frequency for "duration" specified above
- 5 - turn sound on and off, pausing "duration" before alternating
-
- Press [ESC] anytime to abort program, and remember that
- "duration" is in milliseconds
-
-
- Examples: STOP#GO 1 600 plays a 600 frequency tone until any key
- is pressed
-
- STOP#GO 2 700 plays a 700 frequency tone, and when a key is
- pressed, turns tone off.
- When another key is pressed, turns tone back
- on, and continues alternating ....
-
- STOP#GO 3 700 plays a continuous 700 frequency tone
-
- STOP#GO 4 700 200 plays the 700 frequency tone for 200 milliseco
-
- STOP#GO 5 700 20 toggles the 700 frequency tone
- on and off for 20 milliseconds
- between sets.
- (sounds similar to an alarm !)
-
-
-
-
-
-
- 4) UP#DOWN.EXE
-
- Usage: UP#DOWN [start-frequency]
-
- UP#DOWN ? displays help screen
-
-
- The following keys are valid:
-
- UP ARROW Add 1 to frequency
-
- DOWN ARROW Subtract 1 from frequency
-
- PAGE UP Add 10 to frequency
-
- PAGE DOWN Subtract 10 from frequency
-
- HOME Add 100 to frequency
-
- END Subtract 100 from frequency
-
- NUMBERS 1-9 Go to frequency 100 - 900
-
-
-
-
-
- 5) FALL.EXE
-
- Usage: FALL [start] [stop] [delay]
-
-
- Fall allows you to have a "falling" or "rising" sound, similar
- to the one used in the BOMB.
-
- To have a "falling" sound, specify a starting frequency [start]
- higher than the stopping frequency [stop].
-
- To create a "rising" sound, have the [start] lower than [stop].
-
- FALL 100 2000 3
-
- would make a rising sound from 100 to 2000, with a 3 millisecond
- delay between the tones.
-
- FALL 400 10 40
-
- would make a falling sound from 400 down to 10, with a 40 ms. delay
- between them.
-
- NOTE: The larger the delay, the slower the "fall" or "rise" occurs.
-
-
-
-
-
- 6) TSR-FX.COM
-
- Installs the program in memory and allows you to access 8
- sound effects from inside any other program, or on the command
- line directly.
- Once you have installed Sound Effects, the following Hot
- Keys are active:
-
- ALT 1 - "Bee" Sound
- ALT 2 - Three Bird Chirps
- ALT 3 - Lasers Fired
- ALT 4 - Echoing "Spacey" Sounds
- ALT 5 - Arcade Sounds
- ALT 6 - Vibrating Sounds
- ALT 7 - Phone Ringing
- ALT 8 - Deadbird Sounds
-
-
-
-
- 7) SFXLIB.LIB
-
- The SoundFX library is for programmers to use to include some
- of the noises in their programs. They are written in Turbo C++
- and can be used in this manner:
-
- extern void fart(void);
-
- main()
- {
- fart();
- exit;
- }
-
- To compile, include SFXLIB.LIB in your project, or use the
- command line:
-
- TCC myprog.c SFXLIB.LIB (whereas MYPROG.C is your program,
- and using Turbo C++)
-
- If you are unsure of how to use libraries or functions in your
- programs, please consult your "C" reference manual. Here are
- the possible functions:
-
- arcade1(); arcade2(); bees(); deadbird();
- fart(); fire(); high(); downup();
- motors(); pulse(); ringing(); echos();
- siren(); wars(); bomb(); bloop();
- beep();
-
-
-
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-
-
-
-
-
- This program is produced by David Smith, a member of the Association of
- Shareware Professionals (ASP).
- ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or
- send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536.
-
-
-
-
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-
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-
-
- ============= SOUND EFFECTS 7 ============================================
-
- This version of Sound FX is freeware. You may distribute it
- in any manner you'd like, and charge no more than $10.00
- per disk for its distribution.
-
- I repeat, SOUND EFFECTS 6 is free.
-
- I do have an enhanced version of SOUND EFFECTS available,
- titled Sound FX 7.
-
-
-
- Sound FX 7 is organized as follows:
-
- 1. EXES.ZIP - Executable voice files
- or WAVS.ZIP - Voice files in .WAV format
- or VOCS.ZIP - Voice files in .VOC format
-
- 2. SOUNDS.ZIP - Utilities and other sounds
- 3. WINDOWS.ZIP - Windows format sounds
- 4. CDBEEP.ZIP - Beep replacement utilities
-
-
- EXES.ZIP consists of:
- ABRACA.EXE WEIRD.EXE ACCESSIN.EXE AHH.EXE SFX7.EXE
- BUMMER.EXE HURL.EXE YELL.EXE 2LOUD.EXE ALL.EXE
- MARTIAN.EXE CRASH.EXE DOG.EXE AWORD.EXE BARF.EXE
- BEAVER.EXE BUTT.EXE NOY.EXE DAFFY.EXE DAMJIM.EXE
- PHONE3.EXE THREE.EXE EXELNT.EXE TWO.EXE WOW.EXE
- FALLEN.EXE FYOU.EXE GIVDAM.EXE HOCUS.EXE HOHOO.EXE
- KITTEN.EXE MAKEDAY.EXE MITTS.EXE OHBABY.EXE PARTYON.EXE
- PEACE.EXE PHASE.EXE THANK.EXE TORP.EXE BACK.EXE
- BLOWS.EXE FUP.EXE HELLOB.EXE CAPTAIN.EXE LOOKIN.EXE
- OSHIT.COM BEEF.EXE BURP.EXE CHILOUT.EXE DEAD.EXE
- DORK.EXE ELMER.EXE
-
-
- SOUNDS.ZIP consists of:
- PLAY2.EXE RAND.EXE STOP#GO.EXE UP#DOWN.EXE FALL.EXE
- NOISE.EXE EXPLODE.EXE SONG.EXE TSR-FX.COM SFXLIB.LIB
- PLAY.COM
-
-
- WINDOWS.ZIP consists of:
- WARS.EXE DOWNUP.EXE RINGING.EXE HIGH.EXE ARCADE1.EXE
- DEADBIRD.EXE DOCS.EXE FART.EXE ECHOS.EXE BEES.EXE
- MOTORS.EXE SIREN.EXE ARCADE2.EXE FIRE.EXE BIRDS.EXE
- SPACE.EXE INTERNAL.EXE DROP.EXE TREK.EXE VIBRAT.EXE
- PHONE.EXE
-
-
- CDBEEP consists of:
- DBEEP.COM CHGINT.COM CBEEP.COM CDBEEP.DOC ABEEP.COM
-
-
-
-
- Notice the enhanced versions of Windows(tm) files, CHGINT.COM
- to change the interrupt of your TSR-CBEEP program, plus many
- more voice files.
-
- SOUND FX 7 is available for $15.00. Simply fill out the
- enclosed file ORDER.FRM, or mail fifteen dollars to:
-
- David Smith
- 1104 Mason Drive
- Hurst TX 76053
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- ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕ CREDITS ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕ
-
-
- I would like to thank the following people for their help and support
- for this program:
-
- 1] Bill Cravener for his undying enthusiasm and encouragement through
- Compuserve's E-Mail and over the phone. He is an excellent
- programmer, and truly sets the standard for ASM hacking. He never
- ceases to amaze me.
-
- 2] Colin Stearman, who gave me the rights to his wonderful program
- XEQ so that my compression dream could become a reality.
-
- His program XEQ.COM consolidates many .COM files into one main
- file in order to save disk space.
-
- He can be contacted on Compuserve: 71036,256, or his utility
- may be downloaded from the "IBMSYS" forum, library 1,
- or purchased from a major shareware vendor.
-
- 3] Rick Childers for his support and Turbo Pascal interfaces, sounds
- and other necessities. He can be contacted at 8432 Thousand Oaks
- #10X North Richland Hills TX 76180.
-
- 4] CompuServe for its incredible resources.
-
- ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕ
-